But for now, a new and pretty expansive patch is available to Diablo III players.
Patch 2.0.1 makes myriad changes to the game, including the updated Loot 2.0 which promises better and more applicable gear for your PCs.
Nephalem Glory, which we’ve seen in the console version of the game, has also been added. Yellow globes give players extra damage buffs, basically, which is nice.
To be honest, the number of changes added in Patch 2.0.1 is staggering. New stats, including Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction have all been added. Experience-boosting Pools of Reflection are also a new feature.
Crafting has been overhauled, character skills rebalanced, bosses tinkered with, and new events added.
Perhaps most peculiar is the overhaul of Difficulty Modes. Gone are Nightmare, Hell and Inferno; we now have Normal, Hard, Expert, Master, and Torment.
You’re also able to change difficulty settings at any time, though a restart is required.
Clans and Communities have also been added, while item trade options have been limited and gold trading removed.
I’ll give this new and improved game a spin and report back. I’m most excited about the improved loot system, which was a long time coming and will hopefully be much more satisfying than the previous Auction House-dependent system. The patch also cleans up much of the game’s clutter, which should be a welcome change.
Both Paul Tassi and I are among the remaining fans of the game, which many long-time Diablo players have distanced themselves from. I’ll readily admit that it is an odd successor to the legacy of Diablo II, and I’m hoping that Reaper of Souls takes us back to the franchise’s roots to some degree.
But hey, it’s still fun in that clicky-addictive way. That’s my opinion, of course. You’re more than welcome to disagree angrily in the comments section.