Meet Project Morpheus, Sony's own definition of virtual reality.
At the Game Developers Conference today in San Francisco, Sony announced its very own virtual reality system that will work with the company's PS4 game console. Sony Computer Entertainment President, Shuhei Yoshida, took to the stage and introduced the VR system dubbed "Project Morpheus."
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Yoshida said that Sony has been playing with VR prototypes since 2009. Project Morpheus is the product of years of tedious research and hard work.
"Virtual reality is the next innovation from SCE that we believe will shape the future of games," he said. "This new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real."
Currently a prototype, Project Morpheus features a head mounted display that has a white visor on it. It has a 1080p resolution, a 90-degree view, and accelerometer and gyroscope sensors. Yoshida added that the system also uses a PlayStation Camera to track head movement.
"As your head rotates, the image of the virtual world rotates intuitively in real-time," he said.
Furthermore, Project Morpheus uses Sony's 3D audio technology that is capable of producing stereoscopic sounds in real-time. It will also work with Sony's DUALSHOCK 4 Wireless Controller and PlayStation Move.
But according to Richard Marks of Sony PlayStation, the capabilities of the system can go beyond games. Marks talked about the company's partnership with NASA to offer, for example, a virtual walking experience on planet Mars.
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For now, Sony will focus on the six areas of virtual reality (VR): sight, sound, tracking, control, ease of use, and content. Sony has yet to reveal the final specs of the system, but Sony PlayStation fans are smiling.