The New Omni Treadmill Immerses Users for the Ultimate Experience
Don't Miss: Sam's Club Black Friday 2016 Details
Don't Miss: iPhone 8: Everything You Need to Know
Virtual reality company Virtuix has raised 3 million dollars to fund production on its new Omni treadmill. The idea is to get users a more realistic experience when they dive into a gaming environment. The device can give users the ability to travel in any direction as they maneuver around in a virtual world.
The Oculus VR headset allows users to be able to enter the virtual world, and in turn be able to see the game surroundings as they move through it. The Omni VR Treadmill adds to that experience by giving the operator the ability to move inside a 360-degree environment. The device will enable users to have a more deeply integrated adventure while traveling around inside the world.
The Texas based company plans to sell the treadmill for $500 once it hits the market later this summer. The company is testing the product at gaming events after 2 years of designing the Omni VR Treadmill. The money from funding is going directly to expand the production of the device, which will provide consumers with an option to purchase it as soon as it hits the market, inside of waiting weeks for a second set of shipments once it goes live.
Virtuix has presold more than 3,000 of the Omni VR Treadmills, and expects to double that prior to the release. The device has software that can detect when the user needs to move in a certain direction, and prompts the hardware to turn or move as the operator seamlessly moves throughout the virtual world.
Users strap themselves into the center of the device using a Velcro belt strap that keeps them anchored in the center as they move around. It has no motor or moving parts that can break, and works by force of motion the operator puts into it. It comes with special shoes that fit into the grooves of the surface to ensure the user maintains a stable path until they need to turn in another direction.
The Omni can be directly linked to any game that uses keyboard inputs. The user can set commands to let the game know if they want to be able to run, jump, crouch, and do other interactive movements during their gaming experience. The software can even track how far the operator has run, and how many calories they have burned during each session of play time.