Jun 3 2014, 1:17am CDT | by Forbes
It was a long shot, but the realistic view prevailed as Tim Cook made no new hardware announcements during today’s WWDC keynote. Although there were no specific hardware details announced, updates to some of the ancillary software do point towards new screen resolutions and sizes for iOS devices.
The beta of Xcode 6, the latest Apple’s integrated developer environment, has been made available to members of Apple’s Developer Program. One of the features that has been added is support for developers to resize the simulated iPhone or iPad screen. Previously this option was limited to the fixed resolutions of the available iOS devices.
Apple has always been very careful to limit the number of screen resolutions that iOS developers have to deal with. That also extended to the manufacturing of the screens, limiting the pixel per inch options to two sizes across the iPad and iPhone ranges.
All of which leads me to wonder why Xcode 6 allows developers to play around with the screen size? It could be something that has been left in the released build and will be removed with the next beta release, but I find it hard to believe that this is a mistake that has not been picked up by the quality control team. No, I think this has been included deliberately to allow developers to think carefully about accommodating different screen sizes in their code, and to have code that reacts to the screen size.
Apple isn’t yet ready to reveal the iPhone 6, an iPad Pro, or any other new iOS hardware. Apple is not ready to say what screen sizes the devices will have. But it seems that Apple is happy to say that the screen sizes are going to be different, and I can’t see them going for a smaller screen.
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