Now he said it out clear. The reason why Oculus VR is not supporting Apple is that the Apple computer hardware is not good enough, not even the most expensive Mac Pro can run the Rift.
The most advanced virtual reality system is only available on Windows PCs. Not only are Apple users shut out pretty much out of the mobile virtual reality movement, but also on the Mac is not virtual reality experience possible. The Android camp has the Samsung Gear VR and Microsoft Windows users get the Oculus Rift and the HTC Vive virtual reality system.
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Palmer Luckey, founder of Facebook owned Oculus VR, explains in an interview with ShackNews why the Oculus Rift has no Apple OS X support. Apple computer hardware is not good enough he says. Even the most tricked out $6,000 Mac Pro with AMD FirePro D700 graphics card is not cutting it.
What is happening here? How can $1,000 Windows 10 PCs fit the bill for the Oculus Rift and a $6,000 Mac Pro can't? The base requirements for the Oculus Rift on the graphics side are a GeForce GTX 970 or AMD Radeon R9 290. Both of these cards out perform the AMD FirePro D700. So Palmer Luckey is right.
Apple is losing its edge with computer hardware and something needs to happen. I said this before. I am not putting a Windows PC again into my home. To early adopt virtual reality, there is though no way around it, which sucks big time.
Palmer Luckey promised in the interview that if Apple will release a good computer, Oculus will support Mac.
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The Oculus Rift Virtual Reality headset is priced at $599 and is starting to ship on March 28. The current shipping time frame for new pre-orders is though July.