Microsoft has long been hinting at the 4K gaming abilities of the new Xbox Project Scorpio console, but what no one has really talked about yet are the challenges that come along with the new format.
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Microsoft's Albert Penello recently spoke to The Guardian about the new format and how developers are going to have to change what they do. It looks like the 4K 60FPS isn't going to happen anytime soon, mostly because it will be up to the developers to decide where to use some of the addition power that is provided by Xbox Scorpio. Naturally, the developers will have to make their own choices.
Penello said: "But we've said very clearly that it's up to the developers how they want to take advantage of that power. Some developers focus on effects, some on frame rate some on resolution - it's up to them what they want to do."
He continued, saying that developers will be able to use the full capacity of the Xbox Scorpio, it just may take some time. He added: "If you look at game engines like Frostbite and Unreal, developers have got really good at scaling - they're excellent at figuring out how to build textures at very high resolutions, then being able to optimize that artwork for various platforms. With that in consideration, it will be easier to take advantage of the performance difference of Scorpio because these guys are already building games that far surpass what consoles can do today."
Finally, Penello added: "The developers have to go through a transition, just like customers. We are spending as much time and energy on our dev tools as we are on anything customer-facing. Making it easier for developers to take advantage of the power, making it easier for developers who are working on an Xbox One game to get a great Scorpio game and vice versa - we're developing those tools now".