Jul 18 2008, 10:46am CDT | by Shane McGlaun
The new developer tools are PerfHUD, a graphics debugging and performance analysis tool for DirectX 9 and 10 applications. FX Composer 2.5 is an integrated development environment for fast creation of real-time visual effects. The final application is Shader Debugger, which helps debug and optimize shaders written with HLSL, CgFX, and COLLADA FX Cg in both DirectX and OpenGL.
"These new tools reinforce our deep and longstanding commitment to help game developers fulfill their vision," said Tony Tamasi, vice president of technical marketing for NVIDIA. "Creating a state-of-the-art video game is an incredibly challenging task technologically, which is why we invest heavily in creating powerful, easy-to-use video game optimization and debugging tools for creating console and PC games."
Via NVIDIA
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Shane McGlaun
Leading our review center, Shane knows technology inside out. His
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