Filed under: News | Hardware & Peripherals
Jun 3 2009, 7:00am CDT | by Shane McGlaun
AMD says that games and other applications will get a lot better with DirectX 11 offering features like tessellation and compute shader for more realism and better graphics. AMD says that its DirectX 11 demonstration will also help fuel developer demand, as hardware will allow for the development of games taking advantage of DX11.
“AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and we’re doing it again with two mature, AMD-developed technologies in DirectX 11 – tessellation and the compute shader – both of which enable a better DirectX 11 experience for consumers,” said Rick Bergman, Senior Vice President, AMD Products Group. “Today, we’re previewing AMD’s DirectX 11 graphics processor to build enthusiasm for this key technology so developers will have games available at launch and shortly thereafter. With the benefits it delivers to gaming, applications and Windows 7, developers are lining up to get their hands on our hardware, and we’re confident that consumers will too.”
Via AMD
In this Product How-To article Mark Saunders describes a new methodology for doing firmware development for the Cypress’ Arm-based Programmable SoCs, using the company’s PSoC Creator in combination with Arm’s uVision IDE. Programmable devices are really ...
Full article at: My ESM
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Shane McGlaun
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