LittleBigPlanet was considered one of the most revolutionary games ever, but a newly-announced sequel may take the user-created world to a whole new level.
According to a post on insider gaming forum NeoGAF, the June issue of Game Informer magazine will confirm that Media Molecule, whose first game ever was LittleBigPlanet, is working on a sequel to its successful platformer game that focused on letting users create their own levels.
Despite initial reactions that LittleBigPlanet's level creator was limitless, gamers quickly pushed all the boundaries and realized limitations in the structure of the game's user-generated content. That is, every level was still in fact restricted to a platform game structure.
LittleBigPlanet 2 will reportedly let users create their own game from start to finish. That is, decide between a shooter, a racing game, an RPG, etc, and then design every facet needed to create a complete game. That is, create the heads-up display, record your own sound effects, and even create cutscenes.
When you finish the game, you'll even be able to print out a 2D barcode that can be scanned into the PlayStation Eye to instantly access the game. This will reduce the time it takes to search for a game amidst potentially thousands of creations.
When it comes to designing the actual level design and physics of the game, much of the original LBP infrastructure will be copied over. So, gamers will have 3 planes of depth to work with.
Media Molecule originally said that a sequel to LittleBigPlanet was out of the question, since LBP was supposed to be future-proof. But it seems the studio is now admitting that the game has limitations that are worth removing in a new product. So be on the lookout for the next issue of Game Informer, which should be coming out soon.
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