So Sony released patches to a couple downloadable games, and released one game demo, making them all compatible with the new stereoscopic 3D format. But Sony didn't really tell anyone how to access the 3D content.
In Wednesday's post on the official Playstation Blog, game updates were announced for Super Stardust HD, Wipeout HD, and PAIN. In addition, a 3D demo of Motorstorm: Pacific Rift was unleashed.
But gamers were checking their games all day long trying to figure out how to get them running in "3D mode." We updated Super Stardust HD yesterday and found no visible different in the game's presentation.
Most of the comments in Sony's blog and forums were inundated with people griping about the high cost of 3D TVs instead of talking about how the updates worked. A few threads did pop up on the official PS3 forum where people were confused about the whole ordeal. Gamers were also confused as to which TVs supported the 3D output, since stereoscopic 3D goes back a few years but was an extraordinarily niche market before now.
It turns out there is a setting buried in the PS3's system menu that users must first access, which enables the 3D output. Unfortunately, Sony didn't mention this in its blog post and has no information on how to access this. They still haven't posted an official comment, leaving confused PS3 owners to rely on one another to figure it out.
A forum poster by the name of T-Murder78 went through the process of enabling the PS3's 3D capability in detail in this thread at playstation.com
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