Bethesda's booth was the place to be at E3 2010. Fallout III and Brink were widely lauded as some of the best games of E3. Even among such distinguished company Hunted managed to shine. The premise is simple; a co-op, cover-based action game in the same family as Gears of War. Hunted manages to rise above the other games of its type by promising a widely different gaming experience, depending on which character you choose.
You'll have your choice of a sexy elf archer or a badass wall of muscle with a giant sword and extremely well-rendered body armor (that still manages to leave a huge chunk of his body unprotected). Both characters can switch between melee, ranged and magic. The archer is capable of charging her arrows with various magic abilities, while the warrior has a number of scary-looking (and satisfyingly brutal) melee attacks and executions.
Either character can use their magic attack to damage enemies, or to charge their ally with a special power. During the demo, my archer was shot full of juu-juu that gave her the ability to shoot lightning arrows. I blew apart a ballista-wielding skeleton, stole his ballista, and rained death upon an attacking platoon of skeletons.
Hunted will take around 10-15 hours to complete if you and your ally decide to blaze through it, but exploration is definitely recommended. There are tens of hours of side-quests and cool terrain to explore, puzzles to solve and unique items to find. Around 40% of the content will be easy to uncover, with another 40% being moderately difficult. The remaining 20% will require repeated play or the Internet, in order to cater to that special subset of obsessive gamers.
Hunted's most promising feature is the ability to switch characters mid-game. At certain spots you and your co-op buddy will be able to swap. This should help cut down on tedium and give players another way to keep their interest levels high. Expect to see Hunted hit stores in Q1 2011.