Spend some time off-road.
My first experience with Nail'd came back during E3 2010. This week, I had a chance to sit down with Aubrey Norris of Southpeak and play through a more polished, near-release version of the game. There have been some pretty big changes to Nail'd since my last session, namely the inclusion of bikes.
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But first some background. Nail'd is an off-road spin on the racing genre. Rather than competing to win first place or finish with the best time, your score in Nail'd is based off of awesome jumps, air time, opponents you've totaled and a whole slew of other things. Have a fast, entertaining ride and you'll score better than the yahoo who creeps across the track avoiding every obstacle.
Not that avoiding obstacles is easy in Nail'd. I died near-constantly for the first few minutes I had a controller in hand. This game moves FAST, and about a quarter of your play-time will be spent in mid-air. That number comes from Southpeak by the way, and my experience definitely bears it out.
Bikes are much more maneuverable than the ATVs, but they take hits like a little girl wrapped up in a wet paper bag. You'll be able to customize your rider (for fun) and your bike/ATV (for performance). Any change you make to your vehicle comes with a cost of some sort, so there's no way to just log hundreds of hours and build a multiplayer-breaking "super-bike".
I noted in my E3 review that multiplayer is where I expect Nail'd to really shine, and that opinion has only been reinforced. Gamers will be grouped and ranked by their geographic location. Once you tell the game where you live, it will automatically show you how you compare to the other gamers in your area. Don't worry though, you'll still be able to race people from all around the world.
Nail'd includes tracks themed after Yosemite Park, Arizona, the Mediterranean and the Andes Mountains. The levels are filled with vivid colors and breathtaking digital scenery. Nail'd uses the Call of Juarez engine and taxes it to the extreme. In one level, I raced across a dam while spigots along the side shot water out all around me. In another, I made a hundred-foot jump-and-glide over a group of windmills.
Single-player includes tournament modes and quick event races. Multiplayer can handle up to 12 players and comes with a variety of game options, including "Boost Madness", which removes the cool-down timer on your boost.
The Nail'd soundtrack includes music from Skipknot, Queens of the Stone Age and other fast-paced, hard-pounding artists. It also has a proprietary album made as a collaboration between artists from bands like the deftones and Fear Factory. The music syncs up well with the frenzied action on screen. I spent most of my matches at the edge of my seat with an excited lump in my belly.
Nail'd will launch in North America on November 30th and will cost $49.99 on console and $39.99 on PC. You can visit the website for more info.