Surpasses Sony's own expectations
The PlayStation Vita may have had a troubling beginning, but it's doing okay now.
It was a bit of a rocky start for the Playstation Vita, even dating back to long before the system was released. Last year's massive and devastating earthquake and tsunami in Japan crippled Sony's manufacturing facilities and forced the company to delay the Vita release in the US.
It was still able to launch in Japan late last year, but it was met with bugs and glitches that provided nothing but negative publicity for the new system. However, now that it's in the US, things have been taken care of and now the fun begins.
"PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn't be more thrilled with the reaction we're seeing from consumers and the pace at which PS Vita is selling," said Sony Computer Entertainment CEO Andrew House.
Sony said the fast clip at which it was able to reach more than a million unit sales is better than its own internal predictions.
"The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context," House said.
There was a lot of skepticism among people in the industry about whether or not there was actually still demand for a dedicated portable gaming system in a world where people are increasingly downloading games to their iPhones, Android phones, and tablets.
The Vita momentum seems to suggest that yes, there is. House added that at Sony, "We're working closely with 3rd party developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software line up for the remainder of 2012 will have something for everyone across the globe."