Doom Creator unveils its new Video Game, Rage
Posted on Sat, 4 Aug 2007 00:06:32 CDT | by Luigi Lugmayr
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SAN FRANCISCO (Reuters) - The creator of classic computer game "Doom," id
Software, unveiled on Friday its eagerly anticipated next game, "Rage," in which
players fight an oppressive government in a post-apocalyptic world.
The new game will be released for computers running either Microsoft Corp's
Windows or Apple Inc's Macintosh operating system, as well as Microsoft's Xbox
360 and Sony Corp's PlayStation 3 video game consoles.
"It's a bit of a classic story and you are the outsider who comes in and tries
to turn the tide in favor of good," id Chief Executive Todd Hollenshead said in
an interview.
"Rage" is being built with all-new graphics technology designed by id co-founder
John Carmack, who showed off the game at id's annual "QuakeCon" event in Dallas,
Texas.
Privately held id did not give a release date for "Rage" or the name of the
publisher. Activision Inc , the second-biggest U.S. video game publisher,
handles other id games such as "Doom 3" and the upcoming "Enemy Territories:
Quake Wars."
Since the breakaway success of "Doom" in 1993 established the "first-person
shooter" as a major gaming genre, id's games have been characterized by
fast-and-furious gunplay and claustrophobic environments.
"Rage" will represent somewhat of a stylistic break by letting players roam
expansive outdoor areas.
"In addition to the shooting elements and killing bad guys with cool guns --
everyone knows we can do that well -- we wanted to show off some stuff that
would surprise people," Hollenshead said.
The graphics technology, or engine, underpinning "Rage" is also important since
id makes one of a handful of such software packages that are licensed by other
game makers.
Hollenshead said the new "tech5" engine would make it easier for developers to
design games that are better looking and can be easily modified to run on
different gaming systems, a process that normally takes months and pushes up
costs.
"It allows a single studio team to make four versions of our game without
outside help," Hollenshead said. "You can have massive outdoor environments and
make them look glorious down to pixel level without any performance issues."
© Copyright 2007 Reuters.
Posted on Sat, 4 Aug 2007 00:06:32 CDT | by Luigi Lugmayr
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