Sony PS2 still a Contender in Gaming Market
Posted on Thu, 23 Aug 2007 13:21:50 CDT | by Luigi Lugmayr
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By Niclas Mika
LEIPZIG, Germany (Reuters) - While Sony battles with Microsoft over which of
their next-generation video game consoles will dominate, its seven-year-old
PlayStation 2 still has a lot of life in it.
The Japanese company has sold over 100 million of the consoles globally since
the 2000 launch.
Now PlayStation 2 has come down so much in price that it is cheap enough for
people in Western Europe or North America to buy on a whim and affordable for
consumers in emerging markets such as Eastern Europe, Sony said.
Sales are still going strong, with the PlayStation 2 outselling Sony's new
flagship PlayStation 3 by a ratio of almost four to one in the second quarter of
this year.
"We are committing funds for PS2 ... we encourage third parties to continue
development for PS2. If they bring a PS3 version out, they can bring a PS2
version out as well," David Reeves, head of Sony's European games unit, told
Reuters on the sidelines of the Leipzig Games Convention on Thursday.
"There is a lot of money still. What happened last time with PS1 is that they
left a lot of money on the table by making the transition too quickly," he said.
Reeves said he expected games development for the PlayStation 2 to continue for
three to four years. Other industry executives gave more cautious estimates of
two to three years.
HARDCORE GAMERS MOVE ON
Game publishers said the PlayStation 2 remained an attractive platform but that
the user base was changing as hardcore gamers move on to the newest consoles.
"There will be a bit of a shift in terms of consumers we will reach, in terms of
the regions," said Gerhard Florin, general manager of international publishing
at the world's largest video games company, Electronic Arts .
"Machines in the market may be handed on -- not to the younger brother, but
maybe to the older sister to play a party game," he told Reuters on the
sidelines of the Leipzig Games Convention in Germany.
EA announced a PlayStation 2 version of its forthcoming title "Rock Band" at the
Leipzig fair, and Florin said the game, which allows players to perform rock
songs as a solo artist or together with friends, exemplified one type of title
that would be successful on the older console.
"'Rock Band' or (the trivia game) 'Smarty Pants' are not necessarily driven by
processor power," he said.
EXTRA MONEY
Despite an unrivalled installed base, the economics of making a PlayStation 2
game are less straightforward than they might seem, said Yves Guillemot, chief
executive of French games publisher Ubisoft .
"The problem is that you have lots of machines that stay on the market, but very
quickly the retail prices are going down, so the gross margins go down," he
said.
"If you can do the game on PS2 on top of other formats, it in fact is extra
money. 'Ninja Turtles' sold lots of games, that was really extra money,"
Guillemot said.
The equation changes, however, when a title is only developed for the
PlayStation 2, because those games sell at about $40 compared with $60 for a
Playstation 3 or Xbox 360 game, meaning that publishers have to sell more games
to turn the same revenue, Guillemot said.
Ubisoft sold 1.1 million copies of its next-generation game "Rainbow Six" in the
United States alone, Guillemot said. "Doing 1.1 million on the PS2 in the U.S.
today is not easy, and for the same revenue you have to do 1.6 million at $40,"
he said.
Sony's Reeves said there was a trend among publishers to subcontract the
development of PlayStation 2 versions of a next-generation game. While producing
a game for the PlayStation 3 or the Xbox 360 was initially difficult, there are
already many experienced programmers for the PlayStation 2, Reeves said.
"You can set up your external company now, and in the next five years you can
become a billionaire just developing for
PS2."
(Additional reporting by Christiaan Hetzner)
© Copyright 2007 Reuters.
Posted on Thu, 23 Aug 2007 13:21:50 CDT | by Luigi Lugmayr
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