TV, Film, Game Violence threatens Public Health: Study
Posted on Wed, 28 Nov 2007 23:00:00 CST | by Luigi Lugmayr
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NEW YORK (Reuters) - Violence depicted on television, in films and video games
raises the risk of aggressive behavior in adults and young viewers and poses a
serious threat to public health, according to a new study.
After reviewing more than 50 years of research on the impact of violence in the
media, L. Rowell Huesmann, of the University of Michigan, and his colleague Brad
Bushman concluded that only smoking posed a greater danger.
"Exposure to violent electronic media has a larger effect than all but one other
well known threat to public health. The only effect slightly larger than the
effect of media violence on aggression is that of cigarette smoking on lung
cancer," he said in a statement.
Smoking, a leading cause of preventable death, is linked to lung cancer and
other illnesses.
Huesmann said children spend an average of three hours watching television each
day and more than 60 percent of TV programs contain some violence, including 40
percent showing extreme violence.
"Children are also spending an increasingly large amount of time playing video
games, most of which contain violence. Video game units are now present in 83
percent of homes with children," he added.
The findings, which are reported in the Journal of Adolescent Health, support
earlier research which showed that children who watch violent television shows
and who identify with the characters and believe they are real are more likely
to be aggressive as adults.
The results were true for both men and women.
"The research clearly shows that exposure to virtual violence increases the risk
that both children and adults will behave aggressively," said Huesmann, adding
it could have a particularly detrimental effect on the well-being of youngsters.
Although not every child exposed to violence in the media will become
aggressive, he said it does not diminish the need for greater control on the
part of parents and society of what children are exposed to in films, video
games and television programs.
(Reporting by Patricia Reaney,Editing by Belinda Goldsmith)
© Copyright 2007 Reuters.
Posted on Wed, 28 Nov 2007 23:00:00 CST | by Luigi Lugmayr
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