After ''Grand Theft'' revs up, how much in its Tank?
Posted on Mon, 28 Apr 2008 00:24:07 CDT | by Luigi Lugmayr
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By David Ward
SAN DIEGO (Hollywood Reporter) - While there's little doubt about the power of
this week's launch of "Grand Theft Auto IV," there is some question about the
video game's legs.
The latest chapter in the wildly popular and controversial criminal action
franchise will likely smash the $300 million global first-week sales figure for
Microsoft's "Halo 3" in September, but how the game will fare by year's end is
subject to debate.
"I think all the preorder programs now in place for these top titles really end
up taking the long-term sales out of many games," said Michael Goodman, director
of digital entertainment at Yankee Group. "So I don't think 'Grand Theft Auto
IV' is going to have those kind of legs."
Many stores are opening up at midnight Monday to accommodate eager customers.
Take-Two Interactive Software Inc, parent company of developer Rockstar Games,
even suggested that worldwide actual game sales could reach 6 million,
generating $400 million for the publisher as it battles a hostile takeover
attempt from rival Electronic Arts.
"Halo 3," for example, exhausted 67% of its total U.S. sales-to-date in its
first month, and though NPD games analyst Anita Frazier said the game still is
selling 100,000 copies a month, it no longer is in the tracking firm's top 10
monthly charts.
But David Cole, president of market research firm DFC Intelligence, stressed
that "Grand Theft Auto IV" always has been a different type of franchise. "If
you look at 'Halo' titles historically, they've always been the type of games
that everybody rushed out to buy, but the 'Auto' titles have always had lots of
legs," he said.
Because "Grand Theft Auto" depicts carjacking, murder and other questionable
content that has upset parents, Cole noted many people forget that the games are
very accessible and have real mass-market appeal, despite their M (for Mature)
rating.
Cole said "Grand Theft Auto 3" not only was the best-selling title of 2001 but
also the second-best-selling tile of 2002 -- right behind "Grand Theft Auto:
Vice City."
From Take-Two's standpoint, Goodman said the expected massive sales for the new
title will at the very least give it some breathing room in its efforts to fend
off Electronic Arts' $2 billion hostile takeover offer.
"EA is going to have to either up their bid significantly or pull back for six
months to a year and hope the 'Grand Theft Auto' hoopla dies down, keeping their
fingers crossed that Take-Two is not on a winning streak," he added.
Reuters/Hollywood Reporter
© Copyright 2007 Reuters.
Posted on Mon, 28 Apr 2008 00:24:07 CDT | by Luigi Lugmayr
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