Indiana Jones Fans tough Crowd for effects Crew
Posted on Wed, 28 May 2008 07:00:00 CDT | by Luigi Lugmayr
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By Carolyn Giardina
LOS ANGELES (Hollywood Reporter) - Indiana Jones' return to the big screen after
19 years underscores how much visual effects have evolved.
When the first three Indy films were made in the 1980s, the visual effects were
done optically, i.e. photographically or in post-production.
"Indiana Jones and the Kingdom of the Crystal Skull," which topped the North
American box office this past weekend, marks the first time sophisticated
digital techniques were used in bringing the story of the
archaeologist-adventurer to life.
"There were many challenges," said visual effects supervisor Pablo Helman, a
veteran of "Indiana Jones" creator George Lucas' effects house Industrial Light
+ Magic (ILM).
"One was working on a movie that had so many fans and coming up with work that
matched the other movies. That was something (director) Steven Spielberg wanted
from the beginning."
Helman, a native of Argentina, said he and his team used a wide variety of
techniques to make the scenes believable.
"The idea was to be on location as much as possible and then augment (with
visual effects) to finish telling the story. ... We always started with
principal photography, then we had miniatures, computer-generated elements,
practical elements."
The chase in the jungle is an example of how the digital tools were used.
"They shot as much in the jungle as they could," associate visual effects
supervisor Marshall Krasser said, adding that the actors were filmed against a
blue screen separately.
To complete the shots, ILM created what was essentially a drag-and-drop jungle.
"We had a library of plants and stuff (computer-generated and photographed
elements) to drag and drop into position ... We ... dragged vehicles into
environments."
The system helped the vehicles interact with the environment, for example, by
digging up debris.
"We even added bugs flying around in some of the shots to sell the sense of
realism," Krasser added.
The climactic sequence inside the heart of a temple was one of the most
challenging.
The movement of the chamber in the scene occurs through a combination of
computer-generated imargery and miniatures. For it and other scenes in the film,
ILM developed a software application called Fracture that allows the user to
break surface objects in a realistic manner.
Lighting was added to enhance the realism of the shots.
"We didn't want the effects to be visible, to overshadow the events that were
occurring on the screen," Krasser said. "We've trained an audience of critics."
Reuters/Hollywood Reporter
© Copyright 2008 Reuters.
Posted on Wed, 28 May 2008 07:00:00 CDT | by Luigi Lugmayr
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