Playing a Video Game? No, it's Health Therapy
Posted on Thu, 26 Jun 2008 07:20:36 CDT | by Luigi Lugmayr
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By John Gaudiosi
RALEIGH, North Carolina, June 26 (Reuters) - Video games are known to improve
hand-eye coordination but can they help someone quit smoking or lose weight?
Hot on the heels of Nintendo's smash success, "Wii Fit," game makers are
introducing new titles with a healthy focus, such as French game publisher
Ubisoft's "Allen Carr's Easyway to Stop Smoking" that hits on Nintendo DS in
November.
Over 10 million smokers worldwide have turned to Allen Carr's Easyway books,
clinics or DVD in order to stop smoking but now smokers wanting to quit can
instead play 14 mini-games.
The games, designed by Ubisoft's Quebec studio and Allen Carr's team, focus on
why people smoke rather than why they shouldn't.
"Each game has been designed to be very accessible, using only the stylus on the
Nintendo DS, so a non-gamer can have fun instantly," said Denis Dore, producer
of the game.
"We are not talking here about a game that will allow you to gain virtual
rewards, but one that can in fact help you quit smoking."
Robin Hayley, CEO of Allen Carr's Easyway International, said research has shown
that people absorb information better when they are actively and enjoyably
engaged in a learning process.
In addition, the game could attract younger smokers who are less inclined to
visit a clinic or read books to quit the habit and being played on Nintendo DS
makes the games portable.
"Some games explain and illustrate the points better than is possible in a book
as, using the senses of touch and vision," said Hayley.
WALK THE GREAT WALL OF CHINA
Ubisoft is also putting weight loss in your palm this summer with "My Weight
Loss Coach" for Nintendo DS, which just shipped.
This game comes with a pedometer that gamers can wear all day then plug into
their DS to feed that data into a game.
If a player walks enough, the game will let them know when they've navigated the
equivalent of the Great Wall of China.
In addition to mini-games and quizzes on fitness, the virtual weight loss coach
makes suggestions like taking the stairs rather than the elevator and parking
farther away from the store.
"'My Weight Loss Coach' is designed to help players develop healthy lifestyle
habits like eating well and staying active," said Ubisoft spokesman Tony Key.
"'Wii Fit's' positive reception is a signal that people are interested in being
active, and getting fit, as long as it's engaging and fun."
Legendary game designer Shigeru Miyamoto, the creator of such characters as
Mario, Donkey Kong and Link, has made exercise fun with his latest creation, "Wii
Fit."
The game uses a balance board that tracks shifts in weight. In addition to the
recently shipped "We Ski" from Namco Bandai, various new games, including
Ubisoft's "Shaun White Snowboarding" and Electronic Arts' "SKATE IT," will use
the board.
Like the Wii console, "Wii Fit" has been sold out since it shipped in North
America last month. The game's already sold over 688,000 units at $90 each,
according to The NPD Group.
Michael Pachter, video game analyst for Wedbush Morgan Securities, believes "Wii
Fit" sales will top 3 million this year as long as Nintendo can keep up with
demand.
Miyamoto said he would like families to use "Wii Fit" together and make gamers
more conscious of exercise and what they eat.
Before Wii revolutionized the concept of physically participating in games with
a motion-sensor controllers, Konami introduced the dance mat game "DanceDanceRevolution"
to Japanese arcades in 1998 which migrated to North America a few years later
and made its console debut on PlayStation in 2001.
The game is still going strong and is even bought by schools.
Miyamoto said not to expect "magic" weight loss with games like "Wii Fit" but
they could encourage people as if games can get people into exercising
routinely, they will start to notice changes in their bodies.
(Editing by Belinda Goldsmith)
© Copyright 2008 Reuters.
Posted on Thu, 26 Jun 2008 07:20:36 CDT | by Luigi Lugmayr
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