Source: Develop Magazine
There are dozens of ways to put 3D objects on-screen today. But the problem of maintaining their believability, no matter what the angle or proximity, while taking up as little memory as possible remains a taxing ordeal.Tackling this issue head-on is Simplygon, a tool for the automatic optimisation of 3D game assets.“We took something that has never worked, and just made it work,” says Ulrik Lindahl, CTO and co-founder of Donya Labs. “W ...
Full article at: Develop Magazine
Jun 24 2014, 3:45am CDT