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PhysX
Nintendo Wii also gets NVIDIA PhysX Engine
Early this week we reported that Sony licensed the NVIDIA PhysX engine for the Sony PS3. Today NVIDIA announced that the PhysX SDK is also available on the Nintendo Wii.
NVIDIA has been approved as a third party tools solution provider for the Wii console. As a result, the NVIDIA PhysX technology SDK is now available to registered Wii developers.
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Posted on Thu, 19 Mar 2009 15:00:00 CDT | by Luigi Lugmayr
Sony PS3 gets NVIDIA PhysX Technology
NVIDIA announces that Sony licensed the NVIDIA PhysX engine for the Sony PS3.
The binary version of the NVIDIA PhysX technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.
It looks like Sony has a change of heart and tries to make the PS3 easier to develop for contrary to these recent mind boggling comments.
The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time.
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Posted on Tue, 17 Mar 2009 09:47:21 CDT | by Luigi Lugmayr
NVIDIA PhysX Technology Licensed by 2K and EA
NVIDIA has announced that its PhysX technology that brings realistic physics processing to video games has been licensed by two of the largest video game companies around -- 2K and EA. The two game publishers will integrate PhysX technology into future video game titles.
EA has shown off a video of the new game Mirrors Edge featuring PhysX effects. The effects add flapping banners, curtains, and plastic sheeting. When glass is shot the shards fly around realistically and window blinds or curtains flail about. The PhysX effects add significantly to the realism of the game. Read more
Posted on Tue, 9 Dec 2008 10:00:00 CST | by Shane McGlaun
NVIDIA announces new PhysX Games and Software
NVIDIA PhysX technology is already used in more than 140 shipping titles for Sony PS3, Microsoft Xbox 360, and Nintendo Wii.
Starting today, any owner of a GeForce 8 Series or higher GPU can immediately discover the immersive playability that NVIDIA PhysX technology brings to PC gaming. This first of many planned GeForce Power Packs is a showcase of how PhysX technology is fundamentally changing video games and interactive entertainment.
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Posted on Tue, 12 Aug 2008 08:47:08 CDT | by Luigi Lugmayr
NVIDIA announces PhysX Support in Bionic Commando
NVIDIA today announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX technology to enhance the game’s debris, smoke, dust, and weapon effects.
Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine.
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Posted on Mon, 11 Aug 2008 09:05:56 CDT | by Luigi Lugmayr
NVIDIA's PhysX: Performance and Status Report
Techgage posted an in-depth look at NVIDIA's PhysX, both from a status and technical standpoint. Included are performance comparisons between the GPU, PPU and CPU, in 3DMark Vantage and UT III.
Quote: "PhysX is getting a lot of attention right now, but the reasons vary wildly. Since we haven't taken a look at the technology in a while, this article's goal is to see where things stand.
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Posted on Sat, 28 Jun 2008 15:00:00 CDT | by Luigi Lugmayr
Nvidia buys PhysX maker Ageia
Nvidia announced that it has signed a definitive agreement to acquire AGEIA Technologies, Inc., the industry leader in gaming physics technology.
AGEIA's PhysX software is widely adopted with more than 140 PhysX-based games shipping or in development on Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii and Gaming PCs. AGEIA physics software is pervasive with over 10,000 registered and active users of the PhysX SDK.
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Posted on Tue, 5 Feb 2008 00:59:21 CST | by Luigi Lugmayr
ASUS PhysX P1 Review
Digit-Life reviews the ASUS PhysX P1 graphics adapter.
Quote:
"On March 8, 2005, an unknown company, called Ageia, announced a new device type to be launched on the market: Physics Processing Unit, PPU. Ageia intends to introduce PPU to the CPU-GPU couple and free resources of these two processors from computing physics. As PhysX PPU was announced at the traditional annual GDC 2005, no one had any doubts concerning the usage of the new coprocessors.
A year after the announcement, on May 9, 2006, the first PhysX cards started to appear in stores. Today we are going to examine a production-line card PhysX P1 from ASUS. But at first let's review the "physical" theory — as it's understood by Ageia."
Read the full review.
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Posted on Thu, 22 Jun 2006 10:00:00 CDT | by Luigi Lugmayr
Ageia PhysX Physics Processing Unit Review
Hexus got their hands on a Ageia PhysX PPU and did some testing with it. We reported about BFG offering Graphics boards with the Ageia PhysX Physics Processing Unit (PPU).
Quote:
"I chose to use GR:AW (pre-release code) for our first look at what a PhysX board will get you performance wise in a current game, using that to explain how the hardware is likely to shape up in the first generation of supporting titles that will mostly use effect-based physics to tack on extra visual effects.
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Read the full report.
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Posted on Fri, 5 May 2006 02:08:24 CDT | by Luigi Lugmayr
BFG Tech Brings AGEIA PhysX Accelerator Graphics Cards
BFG Technologies announces graphics cards with the AGEIA PhysX processor.
BFG’s physics accelerator cards deliver real-time physical motion and interaction.
With dedicated physics hardware acceleration, the Physics Processing Unit (PPU) works in concert with the Central Processing Unit (CPU) and Graphics Processing Unit (GPU), balancing the PC’s computing power between gameplay, graphics and physics. In plain English this means bigger explosions – Yeah!
There are 20 games announced for 2006 that support the AGEIA PhysX processor including Ghost Recon: Advanced Warfighter, Unreal Tournament 2007 and Diabolique.
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Posted on Thu, 23 Mar 2006 10:00:00 CST | by Luigi Lugmayr
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