I finally downloaded the Lost Planet: Extreme Conditions DirectX 10 demo today. All I can say is that the game looks pretty darn cool, but Capcom had better fix it before it ships for PC. What kind of lame ass, cheap port from Xbox to the PC leaves the on screen help cues for the Xbox controller and when you go into game settings actually has the image of the Xbox controller? I mean it took me 5 minutes to figure out how to pick up objects because the damn thing says press “B”. I finally hit good old “E” that typically activates and picks up stuff in FPS games and it worked.
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I mean come on, are you honestly going to make me wait months and months for a DirectX 10 demo to launch for the PC, and then give me something like this. I also sincerely hope that there is lots of optimization room left in the PC version, because this game is just damn slow. That’s all you can say about it, slow.
I tried running the game maxed out at 2560 x 1600 with all the goodies on like high settings all around, 16xQ AA and 16x AF. I didn’t expect to see 40 fps, honestly, I expected 15-20 fps at that sort of detail on my test rig that uses an XFX 8800 Ultra XXX, Intel QX6700 CPU, and a XFX 680i mainboard. Boy was I wrong, I got an average frame rate of a whopping 3fps. 3fps! On a rig that cost about 5k if you bought it retail.
At that rate, if I threw a second 8800 Ultra XXX in I could realistically expect to see about 12fps. All I can say is if the first DirectX 10 game that hits can’t even be ran in all its DirectX 10 glory on a high-end system, things don’t look good for mainstream DirectX 10 gamers.
I wanted to see what I had to do to get playable frame rates on this game and I ended up with medium settings on shadows and textures, 8x AA, 8x AF and a resolution of 1920 x 1200. You would think the frame rates would be good considering the machine I am using, and they were much better, but still averaged a disappointing 29 fps.
The good thing about this game is that it looks great, the lighting and motion blur are really cool and shadows look great. All I can say is that the game that hits store shelves better be a lot more optimized than the demo is. I’m honestly surprised this demo was released in the condition it is now. Anyone else tried the DirectX 10 Lost Planet demo? If so, let me know what you think here.