Pixelmator, World's First GPU Image Editing Program

Posted: Jun 1 2007, 2:43pm CDT | by , Updated: Aug 11 2010, 2:07am CDT, in Other Stuff


This story may contain affiliate links.

Pixelmator, World's First GPU Image Editing Program

Mac users are getting the World’s first GPU-Powered image editor that brings all a Mac head needs to create, edit, and enhance still images. Pixelmator (Like Tuh-mator, without the Tuh) was built from the ground up using open source and Mac OS X technologies.

"Finally, an innovative, fast, and easy-to-use image editor that brings the power of today's expensive image production tools to every Mac user at a very affordable price," said Saulius Dailide, Pixelmator Team. "We think all Mac people-home users as well as professionals-will find Pixelmator very useful and fun".

The program features powerful selection, painting, retouching, navigation, and color correction tools and uses layer-based image editing. The image processing is completely GPU powered, which is pretty cool.

Pixelmator is based on Core Image and OpenGL tech using the Mac graphics card for the processing. Macs with a high-performance graphics card will provide real-time responsiveness with image editing, color correction tools, filters and more. The application will work on the latest PowerPC and all Intel-based Macs. Pixelmator will be available in late July for $59. Via Pixelmator

This story may contain affiliate links.


Find rare products online! Get the free Tracker App now.

Download the free Tracker app now to get in-stock alerts on Pomsies, Oculus Go, SNES Classic and more.

Latest News


The Author

<a href="/latest_stories/all/all/3" rel="author">Shane McGlaun</a>
Tech and Car expert Shane McGlaun (Google) reports about what's new in these two sectors. His extensive experience in testing cars, computer hardware and consumer electronics enable him to effectively qualify new products and trends. If you want us review your product, please contact Shane.
Shane can be contacted directly at shane@i4u.com.




comments powered by Disqus