Call Of Duty: Ghosts Won’t Run Faster On Xbox One

Posted: Nov 5 2013, 6:52am CST | by , Updated: Nov 5 2013, 8:55am CST, in Gaming


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Call of Duty: Ghosts won’t Run Faster on Xbox One
Image Credit: Xbox One

It has been confirmed that Call of Duty: Ghosts won’t be running at native 1080p on Xbox One. This is unlike its competing gadget the PlayStation 4. Infinity Ward’s executive producer Mark Rubin has confirmed that the title will run at 720p native.

PS4 takes an edge on Xbox One now. It was confirmed yesterday that Xbox One is DNLA compatible while PS is not. But now it is confirmed that Call of Duty: Ghosts won’t be running at native 1080p on the Xbox One. But PS4 will run the title on native 1080p. A plus point for Sony against rival Microsoft. The developers first tried to run the title at native 1080p on Xbox One. But they can not achieve the goal. It is because that Call of Duty: Ghosts could not reach 60 frames per second rate at 1080p. So the resolution had to be lowered to 720p native.

Infinity Ward’s Mark Rubin said that he actually saw Call of Duty Ghosts running on native 1080p on Xbox One. But the problem lies in frame rate. The developers could not be able to reach 60 frames per second rate at 1080p. This frame rate is obtained at 720p. It was the main snag that had occurred. But it did not happen in case of Sony's PS4. Call of Duty: Ghosts is perfectly running at native 1080p on PS4.

When Mark Rubin is asked by Eurogamer about the reason behind this. He said that there is no such specific reason behind this. However, the Xbox One hardware can only be blamed in terms of memory allocations. They way it allocates memory, makes it slower. Like the voice chat service on Xbox One took up so much memory resources that it can not work on 1080p native speed. Mark said, "voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel."

Mark also said, "There's no definitive one to one per se cause and effect. It's just an overall thing." He said that they work on both Xbox One and PS4 individually and tried to "make the best game for each system." He thinks both look great. Xbox One hardware is though upscaled to give output at 1080p. But Mark said, "It was a late decision, too. That call wasn't made until a month ago."

He also suggests that "future Xbox One Call of Duty games may not suffer a similar resolution issue, as developers further optimise the COD engine." And Microsoft has already tweaked about reserved memory allocation for Xbox One OS. So the future consoles are not expected to have this issue. "First launch, first time at bat at a new console is a challenging one. That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game," said Mark.

Xbox One is going to hit stores on November 22nd at price of $499.99. PS4 will launch a week earlier on November 15 at price of $399.99. And Call of Duty: Ghosts will be available for $59.99 for both PS4 and Xbox One.

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