Crytek Talks About PC V. Console Gaming Specs And The New Game 'Ryse'

Posted: Oct 5 2014, 11:39pm CDT | by , in News

 
Crytek Talks About PC v. Console Gaming Specs and The New Game 'Ryse'
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'Ryse represents the latest evolutionary step of CRYENGINE'

Video Game developer Crytek has been known for its cutting edge video games over the last decade. It was first able to impress gamers with the release of the original 'Far Cry' game that was ahead of its time in graphic display.

The company which is set to release 'Ryse: Son of Rome' said that even though they were ahead of the technological curve when they first released their games -- it has been increasingly difficult to impress players with exceptional graphics over the last few years.

"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Crytek’s principal rendering engineer Nicolas Schulz told DSOGaming in an interview. "That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."

"To achieve the quality level that we desired on the Xbox One, we had to continue optimizing the engine after shipping Crysis 3. Techniques like SSDO or Realtime Local Reflections are a fundamental part of the Ryse rendering pipeline and we had to make them efficient enough to run well on lower spec hardware. We are making heavy use of some DX11 features like Compute Shaders, which however, perform better on some hardware architectures than others, so there will be some noticeable performance gaps between different desktop GPUs. Regarding the available custom graphics options, they are similar to what we had in Crysis 3."

Shulz also went on to discuss the current generation of consoles lack of being able to keep up with PC gaming graphic cards. He stated the current high-end gpu's are not able to reach 4K resolution, but still continue to push the boundaries that consoles are limited to achieving.

"This is very quickly saturating the available bandwidth," Schulz said. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."

Ryse: Son of Rome comes out for PC on October 10.

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<a href="/latest_stories/all/all/37" rel="author">Jason Brumett</a>
Jason Brumett brings you the latest news across all interest topics for the geek mind.

 

 

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