Could The Nintendo Switch Be Too Weak For Many Popular Games?

Posted: Apr 12 2017, 8:58am CDT | by , in News | Gaming

 
Could the Nintendo Switch be Too Weak for Many Popular Games?
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For over a year, fans of the Nintendo Switch have been wondering what would happen in terms of third-party support for the console or whether it would have to rely on Nintendo names only and certain games from independent developers.

Recently, Overwatch director Jeff Kaplan confirmed that it may be difficult for some modern games will have difficulty bottlenecking into the low-powered system.

Last month, Kaplan vaguely mentioned in a Reddit AMA that "getting [Overwatch] on the Switch is very challenging for us, but we're always open-minded about exploring possible platforms." In a follow-up interview with the UK's Express newspaper published today, Kaplan elaborated. "I think the problem is we've really targeted our min spec in a way that we would have to revisit performance and how to get on that platform."

This is something that fans of the Switch need to pay attention to because Overwatch isn't exactly one of the most taxing games to play. According to ARS Technica, "Blizzard asks for an Intel Core i3 processor and GTX 460 or better at a minimum." The game's visual design can be played at low resolutions, which should make it easier to port, but that seems impossible.

Simply put, the Nintendo Switch couldn't handle it, which puts it at an extreme disadvantage. It's troubling to see that some of the less intensive games are struggling to make their games work on the admittedly cool design.

Still, Kaplan did keep the door open for an Overwatch Switch port, saying that he "always like[s] to tell people we're very open-minded about what platforms we could be on. Just because we're not on a platform right now, it doesn't mean we won't reconsider it in the future, so we stay aware of all these things."

Though Kaplan did admit that he wasn't looking forward to adding a fourth Overwatch platform: "It's already challenging right now maintaining three platforms and patching simultaneously, which is something that we've finally been able to achieve," he said. "Adding a third [console] ecosystem to that just adds a lot of complexity for us, as well."

This should give some hint about what the future holds for Switch fans: you likely won't see publishers who don't want to patch over to yet another platform - until the Switch sells so many that it hits a level where they can't be ignored.

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<a href="/latest_stories/all/all/46" rel="author">Noel Diem</a>
Noel passion is to write about geek culture.

 

 

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