Fortnite Creator Epic Games Buys Social Video Chat App Houseparty

Posted: Jun 12 2019, 7:16pm CDT | by , Updated: Jun 12 2019, 7:34pm CDT , in Technology News


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Fortnite creator Epic Games buys social video chat app Houseparty
Photo credit: Houseparty

Epic Games is foraying outside of video games after securing $1.25 billion in October.

Epic Games Inc., the maker of the Fortnite and Games of War franchises and the Unreal Engine, has acquired video chat app Houseparty, the startup confirmed in a blog post on Medium.

Financial terms of the acquisition were not disclosed.

Houseparty was first released to the App Store and Google Play Store in February 2016 by the developers of live streaming app Meerkat. Unlike its rivals, the app notifies users when their friends are online and available to group video chat.

Houseparty said the transaction would help it connect even more people with their friends, family and peers. Upon closing of the deal, Houseparty will continue doing business as usual and customers can still access Houseparty through its existing app.

The startup added that customers who have both a Houseparty account and an Epic Games account will continue using the app through their respective platforms and that user data will not be shared across the two portals.

In a statement, Housepart’s co-founder and CEO Sima Sistani said: “Joining Epic is a great step forward in achieving our mission of bringing empathy to online communication… We have a common vision to make human interaction easier and more enjoyable, and always with respect for user privacy.”

Meanwhile, Epic Games CEO Tim Sweeney said: “Houseparty brings people together, creating positive social interactions in real time… By teaming up, we can build even more fun, shared experiences than what could be achieved alone.”

The video chat market is congested with big companies like Facebook, Skype and Apple’s Facetime, which are currently in the lead. Earlier this week, Facebook hinted at launching more of its video chat device Portal later this year.

Meanwhile, the deal sounds like a good buy for Epic Games in its bid to foray outside of the gaming world. The acquisition follows its $1.25 billion fundraising in October 2018. According to Crunchbase, the company generates approximately $15.7 million in annual revenues.

The report comes about a week after it was reported that Epic Games was opening an office in Detroit, not to develop more video games, but to market its Unreal Engine to car manufacturers.

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<a href="/latest_stories/all/all/81" rel="author">Mandy Jean</a>
Mandy covers the latest news in Tech and Business.




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