Product Review: Sharp LL-T1620 16

Posted: Mar 11 2003, 1:00am EST | by , Updated: Aug 10 2010, 1:44pm CDT, in News | Other Stuff

 
Product Review: Sharp LL-T1620 16
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Sharp LL-T1620 16" LCD Monitor Review on Gamingin3d

Looking for the smackdown on Sharp's latest 16" offerings? Check out G3D's latest foray and comments regarding it's D-SUB video quality, 2D imaging, resolution scaling - and oh so much more.

"As you may know, all LCD monitors have a "native resolution", as they have a set number of pixels. You can't go higher, and going lower forces the monitor to stretch the image out amongst the pixels, which will obviously cost you some image quality. Now, if you're quite the gamer, then you'll know that a handful of games use a resolution of 1280x960 as opposed to 1280x1024. Why? Good question. In fact, the question should be, "Why isn't 1280x960 the standard resolution?" It should be."
Full Review on Gamingin3d

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The Author

<a href="/latest_stories/all/all/2" rel="author">Luigi Lugmayr</a>
Luigi Lugmayr () is the founding chief Editor of I4U News and brings over 15 years experience in the technology field to the ever evolving and exciting world of gadgets. He started I4U News back in 2000 and evolved it into vibrant technology magazine.
Luigi can be contacted directly at ml@i4u.com.

 

 

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