The hardware wars continue. Tomb Raider: Definitive edition is almost out, and a live game stream from Games Radar confirms that the game runs at 1080p and an unlocked average of 60 FPS on Sony’s PS4. Because this is the internet, this automatically raises the question: what about the Xbox One?
Blog “Rocket Chainsaw” claims to have insider information that the Xbox One does indeed run down at an average 30 FPS, and while that’s totally unconfirmed, some of the noncommital language in this statement provided to IGN makes me think that that might be the case.
“Both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy.”
This can be taken as proof that the Xbox One is a little less powerful than the PS4 — theoretically, we now have the same game, running at the same resolution, but one machine is capable of pushing it to a higher frame rate.
If anyone has read my writing on Xbox One vs. PS4 tech again, you know that this is the part when I say I don’t care. I’m often called an Xbox One apologist because I don’t value large numbers as much as other people. I want to be clear that that isn’t what I’m saying here — I prefer that my console have the power for the developer to make whatever aesthetic choices they want to — but this idea that 60 FPS is automatically better is misguided.
“Anything running above that is just gravy.”
That’s just the wrong way of looking at your in game visuals. Even though this is the world of tech and we always like numbers to be bigger, frame rate should be a choice, not a constant upward movement. Lower frame rates can help a game achieve a deeper, more cinematic effect, and for games that rely on visual more than twitch controls, this is sometimes the right choice.