Here’s a welcome surprise for one of the biggest Xbox One titles coming out this year: Respawn Entertainment’s Titanfall will not feature microtransactions when it launches in March, the company confirmed over Twitter. So if you want better weapons, mechs, or whatever else it is we’ll be fighting for in Titanfall, a credit card isn’t going to help.
As a platform, the Xbox One has been particularly bullish on microtransactions so far, with Ryse, Forza, Killer Instinct and Crimson Dragon all supporting them. That’s already led them into a little bit of trouble over a minor fan revolt that forced turn ten to switch up some of the leveling mechanics in Forza. Combine that enthusiasm with EA’s general enthusiasm for micro transactions, and I figured that Titanfall would be an easy sell for paid upgrades and the like.
Not so, apparently.
This will certainly help this title curry favor with core gamers, who are the only people likely to have Xbox Ones at this point. It’s hard to find enthusiastic fans of microtransactions in gaming forums, though I do wonder to what degree the presence of those sorts of options actually impact game purchasing decisions. I tend to think that they can be fine, in the right context, but they run into serious trouble if they start dictating design decisions for $60 boxed games.
Titanfall is just finishing up its Alpha on Xbox One, and caused a kerfuffle when the developers announced that the game would only support 12 human players in a given match. Between its robust use of Microsoft's cloud services and Call of Duty pedigree, it’s one of the central titles in this early phase of the Xbox One’s life. If it’s as good as the company is hoping that it is, it will go a long way to extending the Xbox platforms reputation as a shooter fan’s system. One thing is certain, though: it’s got to work. We’ve seen a number of high-profile launch disasters for online games from publisher EA , and any repeat performance would be highly damaging to everyone involved.