The highly popular game, Flappy Bird is out and in its place has come 2048. 2048 was created by an Italian programmer.
The 2048 platform allows you to add up tiles with smaller numbers to form larger numbers. The ultimate goal of all this hectic activity is to reach the number 2048. But beware!
This is not as easy a task as is thought of in the beginning of the game. It is a very difficult job since there are certain conditions and stipulations which apply.
The creator of the game, Gabriele Cirulli hails from the land of love and roman numerals. The Italian developer decided to take his chances with the vacuum in the market after the departure of Flappy Bird. And he won the stakes big time.
Just a few days after the release of 2048 in the gaming scene there have been countless tweets lauding the game as the best thing around.
How do people do anything other than play 2048?— Matt Yglesias (@mattyglesias) March 24, 2014
I look around the classroom and everyone is playing 2048... including the teacher— Julia Lowry (@julialowry7441) March 24, 2014
The founder of this nifty game was originally inspired by two games: Threes and 1024. Already there are carbon copies of this game on the market and they are wreaking havoc. Something similar occurred in case of Flappy Bird.
Cirulli began his journey of game development from GitHub. He saw that there was a wide open space in the gaming atmosphere. This of course was in large part due to the irrational actions of Flappy Bird’s creator, Nguyen who whisked away the game from the networks where it was addictively played by rabid gamers.
This obviously led to a craving for something - anything - to take its place. 2048 was not only the most dopamine-inducing game around for miles but it won in matters of popularity ratings by sheer default. Today it is the Flappy Bird of the present and future. And Cirulli is a richer person too.
Welp. Almost finished studying, then started playing '2048' aaaand took over my life.— Jay Campbell (@JaayGatsby) March 24, 2014
2048 is ruining my life— James McMahon (@jamesjammcmahon) March 24, 2014