The interview published ahead of Nintendo's conference later today (10 June, 5pm)
On Sunday at a special pre-E3 2014 event in Los Angeles, CA, Nintendo announced a new game in the Star Fox series during a private event. The title uses the Wii U GamePad and players' TV screens to accommodate both first- and third-person perspectives.
In an interview from Time, creator Shigeru Miyamoto was interviewed about Star Fox and other iconic games that he created -- and asked about the upcoming Star Fox series return:
How long have you been working on the new Star Fox game?
"We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn’t find an idea that really brought that together for the Wii. So instead we moved experimentation to the Wii U using some of the same assets. It’s been maybe 6 to 10 months that we’ve been experimenting with it."
What inspired Star Fox‘s new helicopter vehicle?
"With the helicopter, we’ve been thinking of the two-screen gameplay, and so that was one of the early ideas. One of the things we’re considering at this point is making the helicopter so you could have two pilots, two people playing together, and what that’ll allow is you could have one player piloting the helicopter, and another player who’s using another controller to control the robot.
In the case of the Arwing spaceship, if you have two pilots, they’re most likely going to be sitting front-to-back, and you’ll have one piloting, the other able to look around. When you have someone piloting but someone else who can look around, what’s most beneficial to the person who’s looking around is the ability to look down below. In designing the Arwing we couldn’t quite think of a good way to have to redesign it so you’d have one player who could look down below. Thus we decided to create the helicopter."
Players must use the gamepad to aim the famous Arwing spacecraft while manoeuvering it with the control sticks. Asked about the control method, Miyamoto said: "With Star Fox, one thing we're doing is to make the game feel like you're piloting your own aircraft. And so in that sense, probably initially one of the best ways to play is to have it up in front of you, in your line of sight from the TV.
"But also as I've been playing Star Fox more and more, what I've noticed is that it gets easier to play the game looking at the TV with the GamePad down. So as you get better, you're gradually able to depart from holding it up."
There has been no official release date as of yet for the new Star Fox game -- with the accidental pre-release of the Time interview a select choice of people were allowed to test out the new Star Fox game at E3 on Tuesday.