Microsoft announced at the GDC 2016 to enable independent developers to make games that connect to other platforms, including rivals PS4.
The Game Developer Conference GDC 2016 opens today in San Francisco. Microsoft announced today under its ID@Xbox developer program interesting new capabilities for future Xbox Games from indy studios.
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In addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, Microsoft is enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks, including other console and PC networks. This would mean players on Xbox, PS4 and Wii U could play against each other.
Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players.
Psyonix's Jeremy Dunham said: "To say that the team here at Psyonix is both honored and excited to have Rocket League as the first cross-network game is a massive understatement. Cross-network play has been the number-one most requested feature our community has asked for since Rocket League was first announced on Xbox One, and now that we are able to pursue complete online unity on all platforms, today’s announcement is a dream come true."
Rocket League cross-network play working on Xbox One and PC later this Spring.
Microsoft is showing 40 different games from independent developers working with ID@Xbox this year at GDC 2016, both at Media Showcase event, and the Microsoft Lobby Bar in Moscone South.
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More than 1,400 studios creating games for Xbox One and Windows 10 via ID@Xbox program.