Filed under: News | Hardware & Peripherals
Jun 17 2008, 10:36am CDT | by Shane McGlaun
AMD says that now game developers can offer the cinematic qualities and vision of top directors and still provide the interaction that gamer’s desire. AMD says the secret is the blending of complex and realistic graphics with dynamic 3D content of popular video games.
"With Cinema 2.0 you won't just play movies, you'll play in them. Imagine the ability to look around the environments in a sci-fi movie, put yourself in the driver's seat in a race scene, duck behind things and pop up to see what's going on in an intense firefight - all of these things are possible with Cinema 2.0," said Charlie Boswell, director, Digital Media & Entertainment, AMD. "The challenge for any director has always been taking a wonderful vision in the canvas of the mind and translating that to film for the audience to see. Cinema 2.0 breaks down the time and cost barriers of getting a scene or shot that's 'just right', and what's better, allows audiences to dive deeper into the experience to explore every part of that director's vision."
Via AMD
In this Product How-To article Mark Saunders describes a new methodology for doing firmware development for the Cypress’ Arm-based Programmable SoCs, using the company’s PSoC Creator in combination with Arm’s uVision IDE. Programmable devices are really ...
Full article at: My ESM
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Shane McGlaun
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