NVIDIA today announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX technology to enhance the game’s debris, smoke, dust, and weapon effects.
Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine.With NVIDIA PhysX, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. PhysX technology harnesses the power of the CPU as well as any CUDA general-purpose parallel computing processor, including any NVIDIA GeForce 8 Series or higher GPU, to handle 10-20 times more visual complexity than what’s possible on today’s traditional PC platforms. Unlike competitive solutions which do not offer hardware scaling capability, only PhysX technology can leverage the best of both CPU and GPU architectures to deliver the ultimate, immersive, end user experience.
NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine, is included in more than 140 shipping titles for Sony PS3, Microsoft Xbox 360, Nintendo Wii, and the PC.
Via the NVIDIA PhysX site.
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