Aug 11 2008, 9:05am CDT | by Luigi Lugmayr
NVIDIA today announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX technology to enhance the game’s debris, smoke, dust, and weapon effects.
Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine.With NVIDIA PhysX, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. PhysX technology harnesses the power of the CPU as well as any CUDA general-purpose parallel computing processor, including any NVIDIA GeForce 8 Series or higher GPU, to handle 10-20 times more visual complexity than what’s possible on today’s traditional PC platforms. Unlike competitive solutions which do not offer hardware scaling capability, only PhysX technology can leverage the best of both CPU and GPU architectures to deliver the ultimate, immersive, end user experience.
NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine, is included in more than 140 shipping titles for Sony PS3, Microsoft Xbox 360, Nintendo Wii, and the PC.
Via the NVIDIA PhysX site.
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Luigi Lugmayr
Luigi is the founding chief Editor of I4U News and brings over 15 years
experience in the technology field to the ever evolving and exciting
world of gadgets. He started I4U News back in 2000 and evolved it into
vibrant technology magazine.
Luigi can be contacted directly at ml@i4u.com. Luigi posts regularly on LuigiMe.com about his experience running I4U.
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