E3 2010 played host to some impressive MMOs, but chief among those was a little game called Tera. Most titles in the modern fantasy MMO genre are patterned after WoW, Dark Age of Camelot, Everquest, or some mixture of the three. Truly innovative features are few and far between.
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Tera has broken the mold-at least a little bit. They aim to turn server politics into a part of the game, with set rewards for winning positions of leadership in the realm. Of course, giant raiding guilds are likely to torture this mechanic for their own benefit, but Tera actually has a system in place that may limit the worst of that.
Combat is "real-time" and "dynamic" which translates to "auto-attacking a mob and walking away to cook macaroni will get your ass killed." Your character's position, maneuvering and aim will all work to effect the result of combat. This will certainly work to minimize theorycrafting. Your armor, weapons and magic doodads still matter, but twitch-skill will be just as important. Moreso in some situations.
Factdump: Tera will have both PvP and PvE servers. There are six races, ranging from midget panda people to giant rock-men. There are also humans, who until recently lived as warring nomadic tribes. The classes are standard fare; two healers, two tanks, two ranged DPS classes and two melee DPS classes.
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Tera looks fantastic. The world has a lot of depth, and combat animations are extremely satisfying. From what I saw, En Masse has managed to do an excellent job of avoiding the uncanny valley. Tera was one of the best-looking MMOs at E3, tied neatly with Nexon's Vindictus. You can sign up for the beta right now.